
Hitesh KS

UE5 Dimension Shift [Portal Inspired]
Software: Unreal Engine 5
Team Size: 4
Project Duration: Ongoing* (January - present*)
Genre: Puzzle/Adventure
Role: Game Designer, Level Designer & Game Programmer
1-5 Levels Trailer
About the map:
Dimension Shift is a first-person and third-person dynamically shifting puzzle platformer, set aboard a futuristic spaceship hijacked by an alien force. Players must escape captivity, sabotage alien experiments, and return to Earth, using a mix of spatial manipulation, environmental storytelling, and physics-based puzzles.
Inspired by Portal, Prey, and Dead Space, this map features fluid perspective transitions, allowing players to switch between first-person precision for aiming and puzzle-solving and third-person for traversal and environmental awareness.
Level 1: Escape from Holding Cells
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Introduces core mechanics: interacting with switches, unlocking doors via wires, and basic parkour.
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The player must locate switches connected by wires to open locked doors.
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Parkour Challenge: Jump across platforms above lava to reach buttons and safely open pathways.
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Teaches stealth by avoiding initial alien patrols.

Level 3: Research Facility
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Introduces new story elements showing how the aliens are conducting experiments on bots and biological research.
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First encounter with the alien portal technology—learning how they manipulate dimensions.
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Portal Gun is obtained in this level, introducing basic portal mechanics to solve puzzles.
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Some sections require using portals creatively to navigate restricted areas.

Stage 5: Engine Room
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It is guarded by turrets, alien soldiers, and security bots, making it the first central combat-heavy area.
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The player must solve puzzles while avoiding enemy patrols to unlock the main control room.
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Stealth and strategy are key—using portals to distract or outmanoeuvre enemies.
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The final objective is to gain access to the ship’s main systems, setting the stage for the endgame.

Level 2: Puzzle & Backstory
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Introduces more complex wire-based puzzles to unlock doors.
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Moving platforms become part of traversal, requiring precise timing and puzzle-solving.
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This level reveals hidden backstory elements via scattered notes, terminals, or holographic logs.
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Players must navigate different rooms, solving puzzles while uncovering hints about the alien invasion.

Level 4: Power Level
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The goal is to restore power to critical sections of the ship by solving power-routing puzzles.
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Introduces gameplay mechanics like launch pads and colour-coded doors requiring specific portal placements to progress.
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Power nodes and circuit challenges force the player to think strategically about how energy flows.
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Using the Portal Gun is essential to solve platforming-based puzzles and advance.
