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Image by Dimitris Chapsoulas

UE5 Dimension Shift [Portal Inspired]

About

Software: Unreal Engine 5

Team Size: 4

Project Duration: Ongoing* (January - present*)

Genre: Puzzle/Adventure

Role: Game Designer, Level Designer & Game Programmer

Trailer

1-5 Levels Trailer

Features

About the map:
 

Dimension Shift is a first-person and third-person dynamically shifting puzzle platformer, set aboard a futuristic spaceship hijacked by an alien force. Players must escape captivity, sabotage alien experiments, and return to Earth, using a mix of spatial manipulation, environmental storytelling, and physics-based puzzles.

Inspired by Portal, Prey, and Dead Space, this map features fluid perspective transitions, allowing players to switch between first-person precision for aiming and puzzle-solving and third-person for traversal and environmental awareness.

Level 1: Escape from Holding Cells

  • Introduces core mechanics: interacting with switches, unlocking doors via wires, and basic parkour.

  • The player must locate switches connected by wires to open locked doors.

  • Parkour Challenge: Jump across platforms above lava to reach buttons and safely open pathways.

  • Teaches stealth by avoiding initial alien patrols.

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Level 3: Research Facility

  • Introduces new story elements showing how the aliens are conducting experiments on bots and biological research.

  • First encounter with the alien portal technology—learning how they manipulate dimensions.

  • Portal Gun is obtained in this level, introducing basic portal mechanics to solve puzzles.

  • Some sections require using portals creatively to navigate restricted areas.

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Stage 5: Engine Room

  • It is guarded by turrets, alien soldiers, and security bots, making it the first central combat-heavy area.

  • The player must solve puzzles while avoiding enemy patrols to unlock the main control room.

  • Stealth and strategy are key—using portals to distract or outmanoeuvre enemies.

  • The final objective is to gain access to the ship’s main systems, setting the stage for the endgame.

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Level 2: Puzzle & Backstory

  • Introduces more complex wire-based puzzles to unlock doors.

  • Moving platforms become part of traversal, requiring precise timing and puzzle-solving.

  • This level reveals hidden backstory elements via scattered notes, terminals, or holographic logs.

  • Players must navigate different rooms, solving puzzles while uncovering hints about the alien invasion.

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Level 4: Power Level

  • The goal is to restore power to critical sections of the ship by solving power-routing puzzles.

  • Introduces gameplay mechanics like launch pads and colour-coded doors requiring specific portal placements to progress.

  • Power nodes and circuit challenges force the player to think strategically about how energy flows.

  • Using the Portal Gun is essential to solve platforming-based puzzles and advance.

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Gameplay

Level Showcase Gameplay

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